To Do18
Add magazine rack shelf with browsing NPC behaviour
Implement expired product removal and waste tracking system
Implement trolley/basket collection and return mechanic
Add seasonal sales event with temporary price and demand surge
Add abandoned trolley obstacle mechanic
Implement star-gated level unlocking
Implement bin collection and disposal mechanic
Add vending machine as restockable interactable
Implement unannounced health inspector visit
Add heatwave event with accelerated shelf depletion
Add open fridge door energy drain event
Implement pest infestation and capture mechanic
Spawn live streamer NPC blocking player navigation
Implement fridge breakdown and repair mechanic
Implement store-wide circuit breaker trip event
Add an unloading tracker that tracks the progress of the truck unloading while you're standing in the loading bay
Add a notification in game when a truck arrives
Done20
Variable cash register breakdown rates
Add spanner tool and broken self serve checkouts
Set camera angle for each level in the config
Add some form of level completion manager
Add disabled state to the level editor config
Add hazard types to the level config
Customers react to fire extinguisher
Add scattered spawn points around shelving
Add drain % chance to shoppers
Initial level loader logic
Add AI customers walking around the store
Remove unity save and replace with local only
Redesign settings screen to new UI